A new study finds it’s possible to play piano in a virtual environment, as long as you don’t mind your fingers getting crushed in the process.

Financial Post reader comments 6 The new research by University of Toronto psychology professor Richard Sussman, who studies the impact of virtual reality on cognition, found that playing piano was less taxing than playing a traditional piano, and that it was even easier to play in VR than in real life.

Sussmann, who led the study, said that the researchers found that the more VR a user experienced, the more they performed better on an assessment of emotional intelligence, or the ability to handle emotions.

“When playing piano in virtual reality, people are more likely to engage with the music, and they are more engaged in the music than in reality,” Sussmans said.

“In other words, we found that when we put virtual reality into the context of real life, it has a greater impact.”

While the researchers said the study did not prove that virtual reality had a positive impact on emotional intelligence or cognition, it did provide an insight into the ways in which VR may be making it easier for people to practice piano.

In addition to the virtual piano, the researchers tested the participants in the piano game The Great Piano Game, which simulates a piano player playing a stringed instrument.

Participants were told to play the game on a keyboard and in virtual-reality headsets, but they had to control their own movements.

The players were given the option of playing with headphones or in a traditional keyboard.

While playing the piano, participants played the game for 90 minutes, and Sussmen said that participants who played the piano in VR were more likely than those who played in the game to continue practicing after they had completed the game.

However, the study showed that participants in VR who had to physically move their hands during their play were less likely to perform well than those playing in a real piano, even after controlling for their emotional intelligence and cognition.

“The difference between playing piano and playing the game in VR is not that significant,” Sessmans said, adding that it might be due to the physicality of the game or because VR players were less motivated to play.

The research was published in the journal Cognitive Psychology.

Previous studies have shown that playing a virtual piano could help people with ADHD, and people with Parkinson’s disease, by helping them improve their spatial ability and reduce the frequency with which they need to use their arms to perform actions.

Sussian said the research could help researchers better understand how virtual reality affects cognition.

He added that the study’s results may have important implications for other research on the effects of virtual and augmented reality.

“If we are going to make these things better, then we need to understand what happens in these worlds, and what is the impact on these people,” Sussian told Reuters Health in an email.

“We need to know what these people are doing and what the consequences are of this, and how it impacts the world.”

Susseman and his colleagues also looked at how people perform with the piano when playing in the real world.

They used the data from participants who had participated in a series of experiments in which they had been asked to play a piano piece in virtual space.

“People have played in virtual spaces before, and we have used that as a baseline for how they perform,” Sussenman said.

SUSSMAN SAYS VR SHOULD BE CONSIDERED A RELIEF FOR THOSE WHO HAVE A LACK OF CONSCIOUSNESS”People have been using virtual reality for a long time, but it’s a technology that has a lot of drawbacks, and it’s very difficult to use.

It’s not as natural as playing with a piano or playing with an instrument.

It can be difficult to get the music just right, and you have to think about all these different things.”

“We want to find out what the best way to use virtual reality is.”